Post by rhellion on Oct 24, 2005 6:39:35 GMT -5
We need to be careful how we handle dkp in ZG. It should, imo, not be used for the "epic" pieces the bosses drop unless they are at a much lower point rating. The items the two "epics" that dropped last night are basically almost as good as Dire Maul bracers, and are blue. The weapon and boots that dropped last night are very nice for blues, but are still blue queality items. Just a thought, since we havent set points for anything yet.
I dont think dkp should be used for ZG at all, but Clunk wants to use it to get people used to raiding before MC, and I can agree with that.
For reference
Binding
Zandalar Illusionist's Wraps
Binds when picked up
Wrist Cloth
42 Armor
+11 Stamina
+11 Intellect
Classes: Mage
Durability 30 / 30
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Set: Illusionist's Attire (1/5)
Stancion
Zandalar Confessor's Wraps
Binds when picked up
Wrist Cloth
42 Armor
+9 Stamina
+10 Intellect
+10 Spirit
Classes: Priest
Durability 30 / 30
Equip: Increases healing done by spells and effects by up to 22.
Set: Confessor's Raiment (1/5)
As far as the run: I think we are still getting to know each other, so we did alright knowing that. The skill level was there, but the run overall was disappointing in that we were fucking around for 70% of the raid and wasted alot of time. I have maybe 3 hours to raid since we start so late. We killed only two bosses in three hours... not because we don't know the instance (we have alot of zg experience between us), but because everyone is yelling in ventrilo or people are jumping into the water for whatever reason (korf) and wasting a half hour. It was to the point where instructions could not be given or targets could not be called without being yelled over in ventrilo. Sure vent is awesome for having a good time and getting to know your guild mates, but when it comes time to raid we need to be a little disciplined.
Just putting my input out there.
I dont think dkp should be used for ZG at all, but Clunk wants to use it to get people used to raiding before MC, and I can agree with that.
For reference
Binding
Zandalar Illusionist's Wraps
Binds when picked up
Wrist Cloth
42 Armor
+11 Stamina
+11 Intellect
Classes: Mage
Durability 30 / 30
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Set: Illusionist's Attire (1/5)
Stancion
Zandalar Confessor's Wraps
Binds when picked up
Wrist Cloth
42 Armor
+9 Stamina
+10 Intellect
+10 Spirit
Classes: Priest
Durability 30 / 30
Equip: Increases healing done by spells and effects by up to 22.
Set: Confessor's Raiment (1/5)
As far as the run: I think we are still getting to know each other, so we did alright knowing that. The skill level was there, but the run overall was disappointing in that we were fucking around for 70% of the raid and wasted alot of time. I have maybe 3 hours to raid since we start so late. We killed only two bosses in three hours... not because we don't know the instance (we have alot of zg experience between us), but because everyone is yelling in ventrilo or people are jumping into the water for whatever reason (korf) and wasting a half hour. It was to the point where instructions could not be given or targets could not be called without being yelled over in ventrilo. Sure vent is awesome for having a good time and getting to know your guild mates, but when it comes time to raid we need to be a little disciplined.
Just putting my input out there.